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Skill Learning Case Study

Date: Mar 19, 2021

Brief

The skill learning case study describes the design process of a website that would help people build their sense of competency and improve their self-esteem by providing them a way to learn or build a skill. This case study was done as the first big project of the university course, UX Research Methods for Design. The solution includes a suggestion quiz to assist people in finding a skill to build, and a dashboard that allows people to post their own progress and view other people's progress. Due to time constraints, the project ended after usability testing.

progress_map

Project Goals


Primary Research

I interviewed college students in the United States and sent out a survey to collect responses from them.

Survey

Interview


Secondary Research

I researched and analyzed similar products on the market using the 10 usability heuristics.


Affinity Mapping

I created an affinity map to consolidate findings from the interviews and surveys.

map

Below are my key findings:


Personas & Journey maps

I created two unique personas with their own respective journey map in the context of learning/developing a skill.


Problem Statements

After creating the personas and journey maps, I wrote problem statements for each of them.

problem-statements

Brainstorming

I used an 8-box brainstorm to create potential solutions.

brainstorm

Prioritization Matrix

I analyzed the potential solutions and organized them on a 2-dimensional graph based on their user value and effort required.

matrix

Storyboards

I created a storyboard for each persona to illustrate how they would use different features of the product to solve their respective problems.

Suggestion Quiz

storyboard-1

Dashboard

storyboard-2

Sketches

I created sketches for the suggestion quiz and dashboard features of the product.

Suggestion quiz

quiz-sketch

Dashboard

dashboard-sketch

Wireframes

I created different wireframes for the home screen, suggestion quiz and dashboard features of the product.

Home Screen

Suggestion Quiz

Dashboard


Usability Testing

I conducted usability testing on the wireframes using the think-aloud protocol and A/B testing. The primary participants of these tests are college students.

Think-Aloud Protocol Sample Questions

A/B Testing

Test + Results

Affinity Map + Key Findings

affinity map

Takeaways & Future Directions

Takeaways

Future Directions